Me wondering where the pteranodon went.

Hi, my name is Sanne Peters

I am an interaction designer that also writes code. In my offtime I make comics.

In essence I tell stories. This can be in the most classic sense, like writing a story, but also making sense of complex data by visualising it or building an interface for it.

Feel free to take a look through my portfolio or have a look at my CV.


Design is the main thing I do. A lot of it happens through code, but when needed they are graphics (like mock-ups).

  1. Documenting corporate style Bed & Breakfast Europe
    • graphic design
    • UI design
    • UX design
    • component based design
  2. Custom light-box
    • graphic design
    • UX design
  3. Planning tool
    • UX
    • interaction design
  4. Centennial poster
    • graphic design

Creative coding & visualisations

Creative coding is a hobby of mine and is my way of showing that code can produce artsy things. doing this I tend to use data as an inspiration and basis.

  1. Visualised poetry
    • creative coding
    • interaction design
  2. Mapping emotions
    • creative coding
    • data visualisation
  1. The origin of Sanstream
    Posted as part of stories

    Image of the a lightning bolt, an unicorn and dragon having a blast. At the top sparkles appear.

    A long time ago (1983, to be precise), somewhere the wilds of Germany, a wild array of creatures of all shapes and sizes came together for a midnight gathering. At this event a lightning bolt, an unicorn and a dragon met each other. Although these three very different souls, who seemed to have not to have anything in common, somehow hit it off. Thoughts were formed, opinions were given and joy was shared. That night a beautiful friendship was born.

    None of them realised that their profound fondness of each other would spark something new and never before seen. In a moment of intense mutual laughter sparks flew of them into the air. Without them even noticing they curled up and formed a fiery orange-tinted bolt of energy. As a side-effect of the fellowship's magical properties it was also blessed with a curious sense of purpose.

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  2. Mapping human emotions
    Posted as part of front-end

    I thought it would be fun to map the human emotions and see how they relate to each other, so I did. But what is it and what does it do? The three dimensional diagram shows 4 axis that each represent one of the basic four emotions (happiness, Fear/supprise, anger/disgust and sadness). Most emotions are can measured in severity of one of them. For instance disappoinment is anger at a low intensity, while rage is anger at a high intensity. Some however are composed out of 2 or 3 basic emotions. But hey, just take a look for yourself.

    You can rotate it, click on emotions and read more about them. Go ahead and try it.

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  3. The ethics of interaction design
    Posted as part of design

    Recently, Facebook ran an experiment in which they influenced their users' behaviour. On its own, this is not remarkable, as every major company with a website or app will perform experiments to optimize revenue and/or user experience. However, Facebook did something other companies don't. Facebook's experimenters changed the content that appeared in people's Facebook News Feeds to influence their emotional states, making some people feel negative emotions.

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